AI Insights · Timothy · July 2024
Top 5 Character Collection Games on iOS in Croatia, Q2 2024
Explore the performance of the top 5 character collection games on iOS in Croatia during Q2 2024, featuring trends in downloads, revenue, and active users.
During Q2 2024, the top 5 character collection games on iOS in Croatia exhibited varied performance in terms of downloads, revenue, and weekly active users. Data from Sensor Tower provides valuable insights into these trends.
Brawl Stars from Supercell showed a downward trend in both revenue and downloads. Revenue started at approximately $41K in the first week of April and declined to around $18K by mid-June, before recovering slightly to $26K in the last week of June. Downloads also decreased from 4.1K at the beginning of the quarter to 1.7K by the end. Weekly active users fluctuated, peaking at around 63.7K in late April and ending the quarter at approximately 54.9K.
Squad Busters, also by Supercell, launched at the end of May. The game had a strong start with 14.9K downloads and $6.7K in revenue in its first week. However, these numbers quickly dropped, with downloads falling to 896 and revenue decreasing to $2K by the end of June. Weekly active users saw a significant decline from 14.4K in the first week to just 349 by the last week of the quarter.
Subway Surfers by Sybo Games ApS maintained a relatively stable performance. Revenue saw a slight increase, starting at $144 in early April and ending at $87 in late June. Downloads ranged between 660 and 1K throughout the quarter. Weekly active users remained consistent, hovering around 17K to 19K, with a peak of 18.5K in the final week of June.
EA SPORTS FC™: UEFA EURO 2024™ from Electronic Arts experienced noticeable fluctuations. Revenue began at $2.6K in early April, peaked at $5.4K in mid-June, and then dropped to $2.6K by the end of the quarter. Downloads also varied, with a significant increase to 842 in mid-June from a low of 262 in early April. Weekly active users increased steadily, peaking at 9.7K in mid-June before slightly decreasing to 9.4K by the end of the quarter.
Clash Royale, another Supercell title, had a mixed quarter. Revenue started at $2.8K in early April, fluctuated with a peak of $3.2K in early May, and ended at $1.7K in late June. Downloads were relatively stable, ranging between 355 and 540. Weekly active users showed a slight increase towards the end of the quarter, peaking at 34.8K in mid-June before settling at 32.5K.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.